Elysium RP Wiki
(I have added an Aura page, this is purely Unofficial and is not canon until approved by staff members.)
Tags: Visual edit apiedit
 
Tags: Visual edit apiedit
(19 intermediate revisions by 7 users not shown)
Line 1: Line 1:
  +
{{Template:Player-written Lore}}{{Image Box|title1 = Auras|image1 = 36f1151fbe337726da5cc7699e7467c4.jpg|caption1 = The representation of an aura, elegant yet useful in every sort of way}}
This page is about the '''unofficial auras people may possess'''. Auras are metaphysical energy fields around one's body or soul, they are considered a mark of life. Auras reflect personalities, choices, some magic and even certain powers may be attained by one's auras.
 
  +
Note: You must learn about Auras in-game.
 
This page is about the unofficial auras people may possess. Auras are metaphysical energy fields around ones body or soul and they are considered a mark of life. Auras reflect personalities, choices, some magic and even certain powers may be attained by ones auras.
   
 
== The Soul ==
 
== The Soul ==
  +
To understand ones Aura you must understand the '''Soul'''. The Soul is unexplainable, as we barely know anything about it. What we do know is that our souls make our personalities for the most part, and separate us from everyone else. They are what makes us different.
[[File:88d51f5f3734fa2773b85d7699a91ae7.jpg|thumb|270x270px]]
 
To understand one's aura you must understand the soul, and to understand what a Virtue or Vice is, you must understand the aura. It begins with the soul, the meaning of emotion and sentience. The soul is unexplainable, as we barely know anything about it, what we do know is that, our souls make our personalities for the most part, and separate us from everyone else. They are what makes us different. The soul can be described as a powerful force within one's body, once one has died, their soul exits and leaves the body to drift to other realms unknown of. Alteration of the soul is possible through dark means, but has never been attempted, and is generally seen as an evil omen. Every living thing in Elysium possesses a soul, plants and trees possess a soul of their own in fact, but it could never be as adept as that of a sentient race such as a Human.
 
   
== Auras Itself ==
+
==== '''Diving Deeper''' ====
  +
The Soul can be described as a powerful force within ones body. Alteration of the soul is possible through dark means, but has never been attempted, and is generally seen as an evil omen.
Auras itself are manifestations created by the soul in the form of an energy plane around someone, they appear in different forms of colours and scientifically, is pure Aether energy. They help spiritually, physically and emotionally connect oneself to the world around them, and play a huge role in magic.
 
   
== Vices and Virtues ==
+
==== '''The Fuel for Magic''' ====
  +
The soul is otherwise also known as the main producers of mana; the fuel for all basic magics. Although the soul may produce mana, it requires the blood of Dragon to make use of, thus, the main utilizers of mana and the soul itself are Mages; whereas mundane mortals have little to no use for the mana production. The Soul also subconsciously produces fuel for the aura. While one may completely deplete their aura reserve; the soul will work hastily to replenish the lacking energy. Souls are best described as great "energy" that is released when a new life is birthed, when a child is in the womb, a soul will begin developing off the mother's aura essence, then the child is aptly gifted with a soul. And if the child is a mage they will automatically begin periodically producing mana, which is flown through their veins and body as a sustainable energy to utilize magic with.
Each aura, soul and person has one vice, and one virtue. The negative and positive traits of one's being. These are specific to a person, vices and virtues choose to manifest in the form of character traits that are permanent amongst one's being and personality. However, for higher beings such as demigods, demons, or gods, they can be seen as higher powers, Vices and Virtues for godlike beings can manifest as the Power of Flight, Extreme Speed, and vice versa. In truth, while these powers make one stronger, it is emotion what empowers the aura, and it is well known that mortals possess stronger auras than gods, and this can be seen as a disadvantage and an advantage in terms of power.
 
   
== Spectrum of Auras ==
+
== Auras ==
  +
They are the manifestations of the soul. They are simply excess soul essence which is produced into a spiritual form, each aura possesses a different colour. The main function of an aura is to act as a conduit for mana to enter the bearer's body. The soul will produce the aura, and then the mana will flow through it's mysterious wavelengths and into the body of the Mage. Otherwise if someone has no access to magic, the aura will simply act as a personality factor. Auras tend to display the bearer's certain personality traits, and manifest in a variety of different hues and colours to reflect this. The choice of your character's aura colour is up to you, as it generally doesn't make a different once way or another.
[[File:3.jpg|thumb|241x241px]]
 
All auras range in colours, from the vibrant red, to the dark shadowy black. Colours and auras mean many things, for example, a brighter aura could mean someone has a happier personality, where a darker tone to an aura could display vengeance, hatred, or depression. Those who practice dark arts find their auras darkened. While it is not totally clear why auras take a form of colour, and why they have meanings, magical researchers hypothesize that auras are manifestations of how one connects with life around them.
 
   
== Locked Auras ==
+
=== '''Varying Types''' ===
  +
The actual colours and physical representation is purely up to you. There is certainly a spectrum of colours that an aura can have, any colour is welcomed. Make sure it reflects your character. Generally a kind and loving; rational person won't have a firey red aura. Try and stay true to your character's personality.
Those with strong auras, are in fact able to unlock their auras and find strengths in their manifestation, whereas regular ordinary people live with locked auras. Locked auras are mundane, and only affect one's personality, an unlocked aura has a large plethora of mechanisms to use, primarily for battle. It should be noted that a darkened aura works purely offensively, and cannot be used in any positive ways, leaving the person with negativity shrouding around them rather then vibrant life energy an unlocked person may experience, locked or unlocked. Controlling and unlocking one's aura is hard, and to do so, one must either do so by magical means, or by finding peace. Additionally, it should be decided whether or not you should have your character's aura unlocked or not, it should be solely based on your character's backstory and whether or not they have the mental capacity to go through the mental strain of unlocking a higher energy field.
 
  +
  +
== Mastering the Aura ==
  +
After a certain degree of practice and learning with one's own aura. They may begin to directly influence the energy in which their very soul produces. While no mortal has come close to the alteration of their very soul without the aid of Dark and Eldritch Magics; they certainly possess the ability to inter charge and manipulate the properties of their aura, for various different purposes. Such is for defence, increased healing, and more.
   
 
== Uses and Abilities ==
 
== Uses and Abilities ==
It should be noted that auras are beyond more then just personality affecting energy fields. They are energy fields which enhance a person to great measures, many uses are available to those who have unlocked their aura, whereas a locked aura may not be able to use these traits.
+
It should be noted that Auras are way beyond personality affecting energy fields. They are energy fields which enhance a person to great measures. Many uses are available to those who have unlocked their aura, whereas a locked aura may not be able to use these traits.
  +
 
=== '''Varying Uses''' ===
  +
There are a plethora of defensive uses for one's own aura. Typically these are the most seen and used of all aspects, and by far the easiest to master. While they all range in effects, most people lean towards the Ward of Defiance for it's fatal blow preventing capabilities. Whereas others seek the rushing bloodlust of mana that courses through one's bodies; bolstering magical potential to cataclysmic levels.
  +
  +
Or even couriers seek out the Aspect of Alacrity to enhance their own agile abilities. It should also be noted that anyone is able to transfer these boons to their allies, and henceforth should be very versatile and formidable supports even if they are magically mundane. It should be noted that once an aura is DEPLETED, other abilities mustn't be cast until the original ability's cooldown is completed, otherwise it is POWERGAMING.
  +
  +
There are certainly more abilities to the aura. If you find one not listed here in game, feel free to accept it. Be as creative as you want but please keep it balanced and realistic. Do not create attacks, keep the defensive esque. We want auras to be defensively functioning because magic is primarily used for the offensive side. If you are looking to be an offensive character with a magic alternative visit some of the ability enhanced races. Aside from that, contributing here is welcome.
  +
  +
==== '''Ward of Defiance''' ====
 
* One of the most straightforward uses for an unlocked aura includes its vast defensive capabilities. One is able to use their aura in the heat of combat to shield them self from a normally fatal blow, to a relatively small one. This is seen as a more so passive ability, as it is not a physical shield, but one that is spiritual, and is used to save lives.
  +
* However this does not make one immortal - certain dark magics enable the defence shield to decay. When someone activates this ability their eyes will temporarily transition to the colour of their aura until the blown has been absorbed. After which the aura user must wait a full ten minutes to reactivate the Defiance Ward. It is also the primary function for the aspiring Mage who may be more so physically weak than in comparison to a warrior.
  +
  +
==== '''Aspect of Alacrity''' ====
  +
* Another function of the defensive subset is the ability to temporary enhance agility functions and metabolism. Whenever an unlocked aura user activates this ability their metabolisms and legs will speed up, as well as their heart rate hastening to just the safest rate to maintain bodily functions. Their eyes will turn the colour of the aura as they project this ability.
  +
* At most this can be maintained for an upwards of five minutes before someone depletes their aura reserve required to maintain this ability. In the case of exhaustion they must wait an upwards of twenty minutes before making more use of the buff. Stronger auras are actually able to recharge their reserve within seventeen minutes rather than twenty, however this only applies for those who've partaken in formal aura training.
  +
  +
==== '''Eldritch Essence''' ====
  +
* The third function of the aura is to enable a powerful buff known as Eldritch Essence. When made use of, the user's eyes will transfer into a sleek colour that resembles their aura. Oddly, their veins will also turn the colour of their aura. The buff itself hastens mana flow to a great length. Although it is inherently a last resort. Eldritch Essence will cause a cataclysmic effect on the user's magical prowess. One mage attempting to cast a fireball will ultimately cast something more akin to a blazingly searing firestorm.
  +
* This cataclysmic buff can be maintained for three minutes until which the user will pass out. This is purely defensive, as the user will fall unconscious for ten minutes leaving them in a state of vulnerability. The ability takes an entire three days to recharge. It is truly the ultimate last resort, despite giving the user incredible buffs to their magical power.
  +
* Eldritch Essence is incapable of affecting Dark Magic and attempting to empower such a malevolent magic requires Blood Magic. Eldritch essence is aptly named since it enables the mage to use their aura at a much more hastened rate. Overclocking the flow of mana and transfer of mana to the body via the soul. Some mages may have difficulty mastering this boon as it may provide more loss than gain.
   
=== Defensive Use ===
+
==== '''Cognitive Ward''' ====
  +
* Some speak of horrifyingly mental manipulating magics which poison the land. And as such; the Cognitive Ward was ushered personally by the mortals elysium into practice. The Cognitive Ward serves a prime line of defence against the dark forces of mental manipulation. The eyes similarly will shift into the colour of the user's respective aura.
* Defence Shield
 
  +
* The effects of the ward are plain in simple. While making use of this boon -- mental interrogation magics absolutely will NOT work on the user, without any questions or exceptions. A mage will be unable to read the user's mind, and the affected user will become much more insightful. Illusions will also not work on the mage at all times after a year of proper use.
** One of the most straightforward uses for an unlocked aura includes it's vast defensive capabilities, one is able to use their aura in the heat of combat to shield them self from a normally fatal blow, to a relatively small one. This is seen as a more so passive ability, it is not a physical shield, but one that is spiritual, and is used to save lives. However this does not make one immortal, certain dark magics enable the defence shield to decay.
 
  +
* This boon is by far the most long lasting of the Defensive Sect, it will last for an upwards of thirty minutes before the user's aura reserve begins to flicker out. After which this occurs the user must wait another ten minutes to replenish the aura required to re cast. This is one of the most commonly used wards for it's incredible efficiency.
   
  +
==== '''Mending Touch''' ====
* Physical Manifestation
 
  +
* Many medics, clerics and hospitals across Elysium utilize the Mending Touch ability. It is simple in essence. As of course the eyes of the user will turn to a stark hue of the user's aura, however additionally their fingertips will gently radiate the colour of their aura. A warm pulse is emitted by the glow, and is often very pleasant to the touch.
** Another common use of the aura is to manifest it physically into a makeshift aether-like energy form. The energy summoned will be in range of the colour spectrum from their personality. Depending on the colour the energy will have different effects, summoning this energy makes it easier to accomplish tasks involving the aura quickly, however it is also a disadvantage, as nearby dark mages will be able to decay the aura, being instantly informed of their status and personality types. This is what makes using auras so dangerous for common people.
 
  +
* The effects of the energy emitted by the fingertips must be applied through direct physical contact. The user will be able to tap on their basic cuts and scrapes to heal and close them up within seconds. As for broken bones and larger cuts it may take up to minutes. This ability can be used for three times maximum before the cooldown must be adhered to.
  +
* The energy itself will last up to ten minutes. Whereas you may only be able to tap onto three wounds at the most. After which the aura will deplete completely. One may even pass out if they are unfortunate; though waking up in three minutes or less. It will take a full three hours to regenerate the aura required to make another use.
   
=== Offensive Use ===
+
== Darkened Auras ==
  +
Whenever someone taps into the '''[http://elysiumrp.wikia.com/wiki/Category:Dark_Magic Dark Magics]''' of Elysium, their aura becomes blackened by eldritch forces. In this case they are simply unable to utilize any of the above buffs, and instead can access only one ability with their auras. That being the ability to drain the life and kill.
It is not always Auras are used for positive uses, some aura wielders have taken it to the next level by using their energy field to offensively manipulate the battle field, this is vastly preferred by dark magicians, as they are not able to use many positive effects from the energy field.
 
* Currently the only offensive use of the aura field is to consume another with one's own aura to suffocate out their's to nullify their own aura for a short period of time, once another's aura has been nullified it makes them severely physically weak, and an easy target. It should be noted that using this ability too much can lead to nullification of one's own aura, if used on a crowd, the person casting their aura will likely be weakened greatly, and in some cases, die.
 
   
  +
Slowly plants will cripple up and die if a dark mage lingers around a specific area too long. However this generally doesn't affect sentient races or people with souls. The soul is an odd protector from the dark auras killing effect. Finally the darkened auras decay away other normal auras and slowly weaken the victim.
=== Positive Use ===
 
One ability specific to an aura wielder with an unlocked status is the ability to manipulate other lower life forms to an extent, both flora and fauna can be altered in ways using one's higher aura. For example, a sickened rabbit or deer can be healed by one's aura by placing a hand and transferring energy into their own aura, one must be careful when doing this to not insert too much energy into the life form to consume them.
 
   
  +
Once lingering around a darkened aura for too long, they will find their own aura decayed and must wait for their soul to replenish it without the burden of the darkened aura draining their own. When an aura is darkened, the soul in question is often decayed over time by the energy it unknowingly produces. Those with darkened auras can often only live up to age fifty before they require feeding off other life forms with various necromancy before they find themselves lacking the capacity to even merely breath.
=== Dark Aura Uses ===
 
[[File:RO2 shadowform.png|thumb|305x305px]]
 
However, only recently have dark aura wielders discovered that it becomes relatively easy to kill plants and animals when using their darkened auras, and do this rather commonly. Those who do kill other life forms frequently with their own aura, gain a passive vibe to them. Essentially, their passive vibe will slowly begin killing plants passively without the person having to make any energy transfers just from standing within one to ten metres from plant life and animal life. These types of aura wielders are heavily dangerous, and they may even find their magical abilities empowered from this type of passive ability. An exaggerated dark aura manifest
 
   
  +
=== '''An Eldritch Blessing''' ===
== Aura Cleansing ==
 
  +
The darkened aura can actually be used in favour. With enough training the user can properly train himself to control and manifest the aura to kill and harm others on the right circumstances. Though this is very difficult to properly master, it has been done and it is possible with enough patience. People who tend to master this darkness also become immune to the negative effects of a darkened aura.
Some people have dark auras due to childhood events and what not. There are in fact people whom are able to read auras, and even further, purify them. This is done mainly by churches and mage-hunting services across Elysium. It should be noted once a purification is finished, an aura will be incredibly weak. It is not uncommon to witness many people post-purification ritual taking medications, herbs and drugs to combat their weak state. If one doesn't follow proper medication follow-up, they may either die, or live an incredibly weak life. Additionally, if one's aura is not cleansed for up to 15 years, they may experience darkness entering their system, and may forcefully inherit negative traits and abilities. This is why most babies are aura-read at birth.
 
   
 
== Trivia ==
 
== Trivia ==
* It is certainly not uncommon to see many mages wielding their auras, Aura use was originally popularized heavily amongst the magic community by Life Mages who used it to heal Lifeforce around them.
+
* It is certainly not uncommon to see many Mages wielding their auras, Aura use was originally popularized heavily amongst the magic community by Life Mages who used it to heal Life force around them.
* Auras are metaphysical energy plains that surround one's body.
+
* Auras are metaphysical energy plains that surround ones body.
* Contrary to popular belief, telekinesis is impossible through the aura, but that is not to say gods may not use telekinesis through their own aura.
+
* Contrary to popular belief, telekinesis is impossible through the aura.
* Very rarely, one will be blessed with a godlike trait in their aura, these blessed people are known as "Azireals", they typically posses an increased sense, such as super-scent, or an increased physical trait like high speed. Some even are known to be able to predict the future. These entities are better known as Mystics.
+
* Very rarely, one will be blessed with a godlike trait in their aura. These blessed people are known as "Azireals", who typically posses an increased sense, such as super-scent, or an increased physical trait like high speed. Some are even known to be able to predict the future.
  +
* Traumatic events in one's life are actually capable of darkening an aura.
[[Category:Elysium Lore]]
 
  +
* Cleansing a darkened aura is actually possible through heavily unknown and eldritch means.
  +
* Celestials, and other non-Elysium mortals lack a proper soul. This goes the same for Gods. Any non-mortal creature will not bare a soul, and or aura. This is because the soul that these "Higher-Beings" bear, is that of great primordial essence and often fuels their own attributes.
 
[[Category:Elysium]]
 
[[Category:Elysium]]
 
[[Category:Roleplay]]
 
[[Category:Roleplay]]
 
[[Category:Magic]]
 
[[Category:Magic]]
 
[[Category:Magic Anomalies]]
 
[[Category:Magic Anomalies]]
  +
[[Category:Player-written lore]]
 
[[Category:Written by Ryan]]

Revision as of 21:58, 1 May 2017

A Legendary tale… This player-written lore is non-canon and may not exist within Elysium until revived and approved by Staff upon request.

Note: You must learn about Auras in-game.

This page is about the unofficial auras people may possess. Auras are metaphysical energy fields around ones body or soul and they are considered a mark of life. Auras reflect personalities, choices, some magic and even certain powers may be attained by ones auras.

The Soul

To understand ones Aura you must understand the Soul. The Soul is unexplainable, as we barely know anything about it. What we do know is that our souls make our personalities for the most part, and separate us from everyone else. They are what makes us different.

Diving Deeper

The Soul can be described as a powerful force within ones body. Alteration of the soul is possible through dark means, but has never been attempted, and is generally seen as an evil omen.

The Fuel for Magic

The soul is otherwise also known as the main producers of mana; the fuel for all basic magics. Although the soul may produce mana, it requires the blood of Dragon to make use of, thus, the main utilizers of mana and the soul itself are Mages; whereas mundane mortals have little to no use for the mana production. The Soul also subconsciously produces fuel for the aura. While one may completely deplete their aura reserve; the soul will work hastily to replenish the lacking energy. Souls are best described as great "energy" that is released when a new life is birthed, when a child is in the womb, a soul will begin developing off the mother's aura essence, then the child is aptly gifted with a soul. And if the child is a mage they will automatically begin periodically producing mana, which is flown through their veins and body as a sustainable energy to utilize magic with.

Auras

They are the manifestations of the soul. They are simply excess soul essence which is produced into a spiritual form, each aura possesses a different colour. The main function of an aura is to act as a conduit for mana to enter the bearer's body. The soul will produce the aura, and then the mana will flow through it's mysterious wavelengths and into the body of the Mage. Otherwise if someone has no access to magic, the aura will simply act as a personality factor. Auras tend to display the bearer's certain personality traits, and manifest in a variety of different hues and colours to reflect this. The choice of your character's aura colour is up to you, as it generally doesn't make a different once way or another.

Varying Types

The actual colours and physical representation is purely up to you. There is certainly a spectrum of colours that an aura can have, any colour is welcomed. Make sure it reflects your character. Generally a kind and loving; rational person won't have a firey red aura. Try and stay true to your character's personality.

Mastering the Aura

After a certain degree of practice and learning with one's own aura. They may begin to directly influence the energy in which their very soul produces. While no mortal has come close to the alteration of their very soul without the aid of Dark and Eldritch Magics; they certainly possess the ability to inter charge and manipulate the properties of their aura, for various different purposes. Such is for defence, increased healing, and more.

Uses and Abilities

It should be noted that Auras are way beyond personality affecting energy fields. They are energy fields which enhance a person to great measures. Many uses are available to those who have unlocked their aura, whereas a locked aura may not be able to use these traits.

Varying Uses

There are a plethora of defensive uses for one's own aura. Typically these are the most seen and used of all aspects, and by far the easiest to master. While they all range in effects, most people lean towards the Ward of Defiance for it's fatal blow preventing capabilities. Whereas others seek the rushing bloodlust of mana that courses through one's bodies; bolstering magical potential to cataclysmic levels.

Or even couriers seek out the Aspect of Alacrity to enhance their own agile abilities. It should also be noted that anyone is able to transfer these boons to their allies, and henceforth should be very versatile and formidable supports even if they are magically mundane. It should be noted that once an aura is DEPLETED, other abilities mustn't be cast until the original ability's cooldown is completed, otherwise it is POWERGAMING.

There are certainly more abilities to the aura. If you find one not listed here in game, feel free to accept it. Be as creative as you want but please keep it balanced and realistic. Do not create attacks, keep the defensive esque. We want auras to be defensively functioning because magic is primarily used for the offensive side. If you are looking to be an offensive character with a magic alternative visit some of the ability enhanced races. Aside from that, contributing here is welcome.

Ward of Defiance

  • One of the most straightforward uses for an unlocked aura includes its vast defensive capabilities. One is able to use their aura in the heat of combat to shield them self from a normally fatal blow, to a relatively small one. This is seen as a more so passive ability, as it is not a physical shield, but one that is spiritual, and is used to save lives.
  • However this does not make one immortal - certain dark magics enable the defence shield to decay. When someone activates this ability their eyes will temporarily transition to the colour of their aura until the blown has been absorbed. After which the aura user must wait a full ten minutes to reactivate the Defiance Ward. It is also the primary function for the aspiring Mage who may be more so physically weak than in comparison to a warrior.

Aspect of Alacrity

  • Another function of the defensive subset is the ability to temporary enhance agility functions and metabolism. Whenever an unlocked aura user activates this ability their metabolisms and legs will speed up, as well as their heart rate hastening to just the safest rate to maintain bodily functions. Their eyes will turn the colour of the aura as they project this ability.
  • At most this can be maintained for an upwards of five minutes before someone depletes their aura reserve required to maintain this ability. In the case of exhaustion they must wait an upwards of twenty minutes before making more use of the buff. Stronger auras are actually able to recharge their reserve within seventeen minutes rather than twenty, however this only applies for those who've partaken in formal aura training.

Eldritch Essence

  • The third function of the aura is to enable a powerful buff known as Eldritch Essence. When made use of, the user's eyes will transfer into a sleek colour that resembles their aura. Oddly, their veins will also turn the colour of their aura. The buff itself hastens mana flow to a great length. Although it is inherently a last resort. Eldritch Essence will cause a cataclysmic effect on the user's magical prowess. One mage attempting to cast a fireball will ultimately cast something more akin to a blazingly searing firestorm.
  • This cataclysmic buff can be maintained for three minutes until which the user will pass out. This is purely defensive, as the user will fall unconscious for ten minutes leaving them in a state of vulnerability. The ability takes an entire three days to recharge. It is truly the ultimate last resort, despite giving the user incredible buffs to their magical power.
  • Eldritch Essence is incapable of affecting Dark Magic and attempting to empower such a malevolent magic requires Blood Magic. Eldritch essence is aptly named since it enables the mage to use their aura at a much more hastened rate. Overclocking the flow of mana and transfer of mana to the body via the soul. Some mages may have difficulty mastering this boon as it may provide more loss than gain.

Cognitive Ward

  • Some speak of horrifyingly mental manipulating magics which poison the land. And as such; the Cognitive Ward was ushered personally by the mortals elysium into practice. The Cognitive Ward serves a prime line of defence against the dark forces of mental manipulation. The eyes similarly will shift into the colour of the user's respective aura.
  • The effects of the ward are plain in simple. While making use of this boon -- mental interrogation magics absolutely will NOT work on the user, without any questions or exceptions. A mage will be unable to read the user's mind, and the affected user will become much more insightful. Illusions will also not work on the mage at all times after a year of proper use.
  • This boon is by far the most long lasting of the Defensive Sect, it will last for an upwards of thirty minutes before the user's aura reserve begins to flicker out. After which this occurs the user must wait another ten minutes to replenish the aura required to re cast. This is one of the most commonly used wards for it's incredible efficiency.

Mending Touch

  • Many medics, clerics and hospitals across Elysium utilize the Mending Touch ability. It is simple in essence. As of course the eyes of the user will turn to a stark hue of the user's aura, however additionally their fingertips will gently radiate the colour of their aura. A warm pulse is emitted by the glow, and is often very pleasant to the touch.
  • The effects of the energy emitted by the fingertips must be applied through direct physical contact. The user will be able to tap on their basic cuts and scrapes to heal and close them up within seconds. As for broken bones and larger cuts it may take up to minutes. This ability can be used for three times maximum before the cooldown must be adhered to.
  • The energy itself will last up to ten minutes. Whereas you may only be able to tap onto three wounds at the most. After which the aura will deplete completely. One may even pass out if they are unfortunate; though waking up in three minutes or less. It will take a full three hours to regenerate the aura required to make another use.

Darkened Auras

Whenever someone taps into the Dark Magics of Elysium, their aura becomes blackened by eldritch forces. In this case they are simply unable to utilize any of the above buffs, and instead can access only one ability with their auras. That being the ability to drain the life and kill.

Slowly plants will cripple up and die if a dark mage lingers around a specific area too long. However this generally doesn't affect sentient races or people with souls. The soul is an odd protector from the dark auras killing effect. Finally the darkened auras decay away other normal auras and slowly weaken the victim.

Once lingering around a darkened aura for too long, they will find their own aura decayed and must wait for their soul to replenish it without the burden of the darkened aura draining their own. When an aura is darkened, the soul in question is often decayed over time by the energy it unknowingly produces. Those with darkened auras can often only live up to age fifty before they require feeding off other life forms with various necromancy before they find themselves lacking the capacity to even merely breath.

An Eldritch Blessing

The darkened aura can actually be used in favour. With enough training the user can properly train himself to control and manifest the aura to kill and harm others on the right circumstances. Though this is very difficult to properly master, it has been done and it is possible with enough patience. People who tend to master this darkness also become immune to the negative effects of a darkened aura.

Trivia

  • It is certainly not uncommon to see many Mages wielding their auras, Aura use was originally popularized heavily amongst the magic community by Life Mages who used it to heal Life force around them.
  • Auras are metaphysical energy plains that surround ones body.
  • Contrary to popular belief, telekinesis is impossible through the aura.
  • Very rarely, one will be blessed with a godlike trait in their aura. These blessed people are known as "Azireals", who typically posses an increased sense, such as super-scent, or an increased physical trait like high speed. Some are even known to be able to predict the future.
  • Traumatic events in one's life are actually capable of darkening an aura.
  • Cleansing a darkened aura is actually possible through heavily unknown and eldritch means.
  • Celestials, and other non-Elysium mortals lack a proper soul. This goes the same for Gods. Any non-mortal creature will not bare a soul, and or aura. This is because the soul that these "Higher-Beings" bear, is that of great primordial essence and often fuels their own attributes.